Basic Game Play
Play one-on-one with a friend - for fun or for keeps.
Choose 6 Aliens for your army. Any mix of species will do.
Choose 1 Mutant Warlord to lead your army into battle. Your Warlord can be a
Mutant, or an awesome RAMM.
Don't let your opponent see your selected Alien fighters!
A war consists of 7 battles - the best 4 of 7 determines the winner of the war.
For each battle, each side secretly chooses 1 of their Aliens or their Mutants. Then
they both throw their chosen fighter into the battle at the same time.
Use your fist or alien space pod to toss figures into play.
Play on species (color). If the species match, then play on power - the higher power
wins (check bottom of foot for power number).
If 2 fighters tie on power, then continue the battle. The next side to win, wins all the
played figures.
Stand your triumphant fighters around the battlefield to count your victories; pile the
prisoners of war to the side.
If the last (seventh) battle is a tie, each player secretly chooses one of their victorious
Aliens (no Mutants or RAMMs) for a final tie-breaker battle. If a player doesn't have
any victorious Aliens, then he forfeits the final battle, and loses the war.
After one side has 4 victories, the other side may choose to retreat and minimize it's
losses. If the losing side doesn't retreat, then you can try to win some fighters back
and the battle continues to the end!


The Way To Win

Alien vs. Alien

One species always beats another.

Circle of Power
Dredrocks crush Gangreens with muscle.
Gangreens neutralize Bluspews with slime.
Bluspews melt Dredrocks with acid.

If 2 Aliens of the same species (color) fight,
it is a color tie and they compete on power.

All power numbers are found on the bottom of figures' feet. The higher number wins the battle. If there's a tie on power, play the next battle and winner takes all.

Mutant vs. Alien Battle

Mutants overpower and beat any Alien that is not of the same species (does not have the
same color). For example, a Dredrock-Gangreen will always beat a Bluspew.
If any one of the Mutant species (color) matches the Alien species, then it is a power
play.
Mutants will typically win over Aliens as power levels are higher.

Mutant vs. Mutant Battle

Mutants compete on power with other Mutants.
If there is a power tie, then play another battle.

RAMMs vs. Aliens or Mutants Battle

RAMMs instantly annihilate all Aliens and Mutants in battle, no matter what species or
power.

RAMMs vs. RAMMs Battle

RAMMs compete on power with other RAMMs. The higher power rules!


Added Warplay

Alien Weapons: Double Power

Weapons increase the alien's power to win more battles! Cool shooting action to knock
down the enemy adds even more power.

Shadow Power Player: Power Zap

The Shadow enters the war after a battle has been lost, and takes away all power from
your opponent. Species dominance takes over!

Crystallites: Clear Power

She enters the war after a battle has been fought and washes away all species
dominance.
The battle is fought again on power level alone!

For ages 5 & up



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