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Play one-on-one with a friend - for fun or for keeps. Choose 6 Aliens for your army. Any mix of species will do. Choose 1 Mutant Warlord to lead your army into battle. Your Warlord can be a Mutant, or an awesome RAMM. Don't let your opponent see your selected Alien fighters! A war consists of 7 battles - the best 4 of 7 determines the winner of the war. For each battle, each side secretly chooses 1 of their Aliens or their Mutants. Then they both throw their chosen fighter into the battle at the same time. Use your fist or alien space pod to toss figures into play. Play on species (color). If the species match, then play on power - the higher power wins (check bottom of foot for power number). If 2 fighters tie on power, then continue the battle. The next side to win, wins all the played figures. Stand your triumphant fighters around the battlefield to count your victories; pile the prisoners of war to the side. If the last (seventh) battle is a tie, each player secretly chooses one of their victorious Aliens (no Mutants or RAMMs) for a final tie-breaker battle. If a player doesn't have any victorious Aliens, then he forfeits the final battle, and loses the war. After one side has 4 victories, the other side may choose to retreat and minimize it's losses. If the losing side doesn't retreat, then you can try to win some fighters back and the battle continues to the end! |
Alien vs. Alien One species always beats another. |
All power numbers are found on the bottom of figures' feet. The higher number wins the battle. If there's a tie on power, play the next battle and winner takes all. Mutant vs. Alien Battle Mutants overpower and beat any Alien that is not of the same species
(does not have the Mutant vs. Mutant Battle Mutants compete on power with other Mutants. RAMMs vs. Aliens or Mutants Battle RAMMs instantly annihilate all Aliens and Mutants in battle, no matter
what species or RAMMs vs. RAMMs BattleRAMMs compete on power with other RAMMs. The higher power rules! |
Alien Weapons: Double Power Weapons increase the alien's power to win more battles! Cool shooting
action to knock Shadow Power Player: Power Zap The Shadow enters the war after a battle has been lost, and takes away
all power from Crystallites: Clear Power She enters the war after a battle has been fought and washes away all
species |
For ages 5 & up |
YES! is a registered trademark, FISTFUL OF ALIENS, SCIROID, CRYSTALLITE,
SHAWDOW, DREDROCK, GANGREEN, BLUSPEW and all other character names are trademarks
of YES! Entertainment Corporation. |